- divide Shot is an extremely useful ability gained through talents. You can use it to bedevil an enemy. Feign Death followed by a Freezing Trap. This gives you a large window of time to escape fasten consume a potion or set up an Aimed Shot. Freezing Trap aduration against PvP targets is reduced to 10 seconds.
Rapid Fire - Decreases the shot measure by X% for Y sec. Make sure you quickly go away shooting after enabling this ability so you can act full advantage of it.
disperse - Continuously fires a volley of ammo at the target area causing X Arcane alter to enemy targets within Y yards every back up for Z sec. This ability is useful against multiple targets.
belie Death - Feign death which may trick enemies into ignoring you. Lasts X min. This ability should be used to forbid death. Players cannot resist Feign Death. You ordain not die when belie Death is finished channeling.
Place a confine and bring about a monster back into it to set it off. This becomes easier with your ranged weapon (gun or bow). There are several different types of traps. Traps can be set while in combat but require a 2 back up arming measure. Only one trap can be active at a measure.
Explosive confine - displace a blast trap that explodes when an enemy approaches causing X to Y blast damage and burning all enemies for Z additional fire alter over A sec to all within B yards. Trap ordain exist for C min.
Another option is to also use the Hunter’s Disengage ability once it’s available. When the monster starts focusing on you rather than your pet use Disengage to alter its attention to your pet. let go lowers the player’s threat and stops Auto-Attack. If there is another aim with a higher threat level then the Hunter’s target ordain switch to that aim.
Hunter’s attach - Places the Hunter’s attach on the target increasing the Ranged Attack Power of all attackers against that target by X. In addition the target of this ability can always be seen by the Hunter change surface if it stealths or turns invisible. The target also appears on the mini-map. Lasts for Y min. This is very useful for pointing out which target the assort should contend. It’s also useful in Player vs. Player fights. =] This ability dispels itself if the Hunter dies.
- If you are trying to escape a contend and the enemy resisted your Feign Death try to have your pet get the monster’s aggro and then use your Aspect of the Cheetah to run away. Your pet may die but the price for food to restore your pet’s happiness is usually lower than the price to have your equipment repaired.
Aspects need to be changed depending on the situation. You can only have one active at a measure and you need to undergo the ”best” one active. For example you can go away off with Aspect of the Hawk while you’re attacking from range. If the monster rushes up to you change by reversal to Aspect of the manipulate and act in melee combat. You can also do a Wing cut then run after switching to Aspect of the Cheetah to get away. Aspects of Cheetah/Pack are canceled when mounted.
Counterattack - A touch that becomes active after parrying an opponent’s contend. This contend deals X damage and immobilizes the target for X sec. Counterattack cannot be blocked dodged or parried. Will create damage to targets immune to immobilizing effects.
Freezing Trap - displace a cover confine that freezes the first enemy that approaches preventing all action for up to X sec. Any damage caused will break the ice. confine ordain exist for Y min.
To act full advantage of a hunter’s traps and marksmanship abilities first place a trap in lie of you then use Serpent ache and your other special shots on the target. The target will run toward you and through the confine. Then end it off with Raptor touch. Wing Clip and in conjunction with Aspect of the Monkey. Mongoose Bite.
Scare Beast - Scares a beast causing it to run in fear for up to X sec. Damage caused may interrupt the cause. Only one beast can be scared at a time. Beasts have an increasing chance to break free of the cause such that it is unlikely the cause will measure more than 15 seconds. Scare Beast duration against PvP targets is reduced to 10 seconds.
Aspect of the Cheetah - The Hunter takes on the aspects of a cheetah increasing movement go by X%. If the Hunter takes alter they ordain be dazed for Y sec. Only one Aspect can be active at a measure. This can be used to jaunt or to back away from monsters so you can use your ranged weapon.
go Clip - Inflicts X alter and reduces the target’s movement speed to Y% of normal for Z sec. Use this ability to strike the monster then back away so you can blast at it from be. You can also use this to run away from a monster.
Viper Sting - Stings the target draining X mana over Y sec. Only one Sting per Hunter can be active on any one target. This ache should be used against casters with mana. PvP: This recite cannot be used on Warrior and Rogue targets. In addition while it can be used on a Druid target at any time it will only drain mana when the Druid is in caster form. Viper ache will not drain mana from Druids while they are shapeshifted.
Aspects are special animal related buffs that allow the Hunter to acquire special bonuses from its animal friends. You can only have one aspect active at a time similar to Paladin seals.
Aspect of the case - The Hunter and its group act on the aspects of a pack of cheetahs increasing movement speed by X%. If a pack member takes damage they ordain be dazed for Y sec. Only one Aspect can be active at a measure.
Serpent Sting - Stings the aim causing X Nature alter over Y sec. Only one Sting per Hunter can be active on any one aim. This should be used if you intend on fighting the monster for at least Y sec. Otherwise it doesn’t do its beat damage. You can also place this on other monsters you may be fighting at once but the monsters may go away focusing on you.
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