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"Take a little time to say Hi to Carli" posted by ~Ray
Posted on 2008-09-09 21:15:34

world of warcraft hunter bloggers, take a bit of your day to say Hi to Carli Banks. She has a nice new teaser video for you.
~Ray



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Posted on 2008-08-31 08:40:28

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"Mastering the World of Warcraft Hunter" posted by ~Ray
Posted on 2007-12-12 19:03:40

Get an edge on the competition! Mastering the Hunter is only $19.99 includes free updates for the life of the guide and is immediately available upon purchase! Get the largest resource dedicated to the hunter in your library today! The WOW hunter guide is 56 pages of comprehensive information which sometimes delves into frightening dilate! (analyse out the Advanced Statistics and Mathematical Tradeoffs section for example.) Hunters are easily the beat soloing categorise in but their strengths don’t end there. The overview includes basic information on abilties but also lists some realitively unknown traits. Starting Out and Beast Lore 101: Since great players aren’t born in a day these chapters get you up to go on standard abilities choosing a go pet taming and leveling. Indestructable. Commando Cat or Rogue Wrecker sound interesting it’s because they are. Free Updates! Anytime Mastering the Hunter is updated you get the update free – for the life of the command!Immediate Download: All our guides are available immediately after acquire. Hunter Builds: Learn the secrets to no less than 9 specialized builds! These are broken up into beginner intermediate and advanced levels including details on which are beat for leveling. PVP and raiding. Hunter Talents: A comprehensive enumerate of every hunter talent including explanations on how useful they are in different situations. Mastering the Hunter includes:Overview: Find out why the hunter is considered one of the best classes in. Combat Strategy for levels 1 to 60: This section covers the basic strategies to employ to go your character to level 60. <a href="" title=""> <abbr title=""> <acronym call=""> <b> <blockquote cite=""> <have in mind> <label> <del datetime=""> <em> <i> <q have in mind=""> <strike> <strong>





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"The Next to 70, Motes, Professions" posted by ~Ray
Posted on 2007-11-07 16:21:43

For The Horde!In this blog I write a player blog with tips and tricks stemming from my various toons on Zul'jin:70 circle Hunter61 Undead Warrior66 Troll Mage43 Orc Rogue36 Undead Priest14 Tauren Druid I haven’t quite decided which between my Warrior or my Mage is going to be the next to 70. Currently my Undead warrior is level 61 but advancing seems slow and painful and she’s long suffered the problem of not having anyone else in the guild within range to seek with on cause which makes advancement even slower and more painful. My Mage is the one I’m leaning towards as experience seems to flow a lot more quickly with this guy but he’s only level 54 right now and it would act a lot of bring home the bacon to get him there considering my limited compete time and my hope to complete two or maybe three daily Netherwing quests with my Hunter. He’s got some players come his level he can team with however and is going to be hitting Blackrock Depths (BRD) and the plethora of quests in there soon so maybe… Right now. I just poke around between the three highest characters doing my daily quests solo or partying up to back up a guildmate friend level a toon that ordain eventually connect us in Outlands instances… and using the 37 and 36 Rogue and Priest mainly for their professions and only rarely taking them out of the city. Ahh there we go. Something I’m actually collecting although I’m not entirely sure what I’m going to be using them for. Since I am an herbalist on my 70 Hunter. Netherwing Ledge has lots of Item show is courtesy. ',VAUTO,HAUTO,FULLHTML);" onmouseout="return nd();">Mote of Life for me from the and regular herbs I pick and the rest of the world has been giving me a clump of those Life motes as I picked herbs in different Outlands zones. I’ve started using my Warrior more in the Outlands lately and since she’s a miner. I’m getting a bunch of Item show is courtesy. I must have killed a few air elementals at one point because I undergo a very small collection of as come up - but not enough to act even a single. ',VAUTO,HAUTO,FULLHTML);" onmouseout="return nd();">Primal Air I construe on Thottbot that there’s vendors who change the in Netherstorm however - if I could ever get my adjoin off of Netherwing Ledge I might actually check it out. I evaluate the first thing I’m going to “worry” about since I have an Alchemist who can transmute a. I ventured into the Caverns of Time a bring together of days ago to find the vendor that sells that Leatherworking recipe and sent a copy on to a guildmate whose LW toon is past 350 now. I don’t evaluate anyone in our guild has a crop yet even though I’m sure a bunch of the people with 70s can acquire the materials and just haven’t gotten around to finding someone to make a crop. One thing I haven’t done a lot of real bring home the bacon on lately is my professions. Toons below 50 are maxed out sure but those who undergo hit 50 haven’t maxed out their professions some by far. Enchanting for example is at about 330. Blacksmithing about the same. Alchemy is the only thing that seemed to have “organically advanced” quite well - I’m at 350 with it… still nowhere come maxed out. XHTML: You can use these tags: <a href="" title=""> <abbr call=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <touch> <strong>





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"Meet the real me..." posted by ~Ray
Posted on 2007-11-05 18:41:25



Click Here to See The Real Me!

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"Choosing A Hunter in World of Warcraft" posted by ~Ray
Posted on 2007-10-30 18:17:23

The Hunter is the most resourceful and amusing character of all classes of engrave in World of Warcraft. The Hunter resides at his accommodate or at the rivers of Azeroth according to. He specializes in taming wild animals and uses them while hunting. They are extremely fast perfectly change ranged attacks and can even Tank when the situation calls for it. Hunters are the one of the dominant characters with an unusual fit of their abilities. Taming wild animals and taking them as pets is the come up known abilities of the Hunter. With the given items and skills a Hunter can easily track animals and tame them and eventually alter friends with them. As per the the Hunter has taken a be of mortals including Bears. Bats. Spiders. Cats and even Unicorns as pets. They are finally used to back up fight and carry out ranged tasks. Along with their own abilities a Hunter can pay measure and money on developing their pets and eventually undergo enough strength for two people. A Hunter is unbelievably swift and fast when fighting on his own abilities. They use the feather-weight equip and weapons in the game and many of their abilities are focused on speed and efficiency. According to defense is a major asset to a Hunter. With the ability to utilized melee and ranged weapon classes; they are incredibly adaptable in battle. However it is the ranged attacks that a Hunter is most effective with. They are masters of the bow and the gun and utilize ranged attacks for numerous actions including the trapping of mobs.





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"An alliance Powerleveling Guide (World of Warcraft trial)" posted by ~Ray
Posted on 2007-10-25 19:53:50

Alliance Leveling Guide 1-60 Had to try to get other places because we all know we don t want crowding in all places. Most of these have been confirmed to be good all of which should be pretty decent. More often than not the areas ordain only hold one or two people maximum as far as spawn rates go - any more than that and you have too many populate and too little mobs to support them. Unfortunately because of this you might end up somewhere that isn’t quite as good as you might’ve hoped and if that’s the case. I apologize in go. Most of the listed places are exact at you aim requirement. I have been working on this for awhile so be calm resless hours have been put inot this rember plz dont copy and try to change to other people. Remember have fun Please note that the level listed beside a displace if there is one is the aim recommended to *begin* the displace. Each place should typically be able to last you for 4-5 levels (with the exception of quest areas) whether you have the patience to stay at that one displace for that desire is another thing. Thanks to everyone that has contributed and added to the enumerate! aim 1-12: - Newbie Zone :: You may undergo to get at aim 11. aim 12-20: - Westfall [Sentinel forge. Westfall Lighthouse] - Loch Modan [Thelsamar. Farstrider’s dwell. Stonewrought Dam] - Darkshore [Auberdine] - Elite Area: Mo’grosh forge (Loch Modan) - Instance: Deadmines Complete the easiest quests in the first area that you go to (Night Elves should tour Darkshore first. Dwarves/Gnomes should tour Loch Modan first. Humans should tour Westfall first.) Move onto the next zone and do the same but this time you can end more of the govern. Leave the most difficult unless you can get a assort for them - don’t expend too much time on it though. Move onto the last zone and end all or nearly all of the quests available in that zone. By this time you should be about aim 17-18. Go back to the first govern and end the rest of the quests there. Typically my ‘first zone’ is Westfall in which case you can go approve when you are done with both Loch Modan and Darkshore and finish the Van Cleef lie of quests and be at a good level to run the instance. aim 20-22: - Redridge Mountains [Lakeshire. lift of Azora in Elwynn] Again do the easy quests in Redridge which should take you up to aim 21 or 22. Skip the more difficult quests unless you undergo a group for them. I’d drop the entire Stonewatch Keep area of quests just simply because that entire area itself is egest. Level 22-30: - Redridge Mountains [Lakeshire. lift of Azora in Elwynn] - Duskwood [Darkshire. Sven’s dwell. Abercrombie] - Wetlands [Menethil Harbor. Greenwarden. N. Loch Modan (The Algaz Gauntlet)] - Ashenvale [Astranaar ?] - Stonetalon Mountains [?] - Elite Area: Dun Modr (Wetlands) - Instance: The Stockades - dilate: Shadowfang Keep - Instance: Blackfathom Deeps - Happy Loot: Naraxis’ Fang (Duskwood) - Happy steal: Tiny color Whelpling (Wetlands) - press Area [26]: Dragonmaw Encampment (Wetlands) - Grind Area [26]: Whelgar’s Excavation place (Wetlands) - Grind Area [28]: Rotting Orchard (Duskwood) - press Area [28]: Raven forge Cemetary (Duskwood) - press Area [29]: Vul’Gol Ogre Mound (Duskwood) Preparation: Purchase Bronze Tube. Start at either Duskwood or Wetlands. This is where ‘quest stacking’ can come in really handy if you be to be efficient. There are many many quests that displace you to the same areas and if you get all of the quests at once you can strike all of them out without having to run approve and forth. Considering Wetlands and Duskwood are fairly bad for having their towns on one align of the map and the quest mobs/areas on the other align this saves a lot of time. A lot of these are parts of quest chains so honestly it’s hard to know if you don’t undergo prior knowledge or do a lot of seek research beforehand - so don’t mind about it too much but try to be as efficient as you can. Once you finish one of the two new areas you should be about level 25 and can go end the harder parts of Redridge and then end the measure zone. say for Stockades : There are 6 quests you can acquire for this instance. Lakeshire. Darkshire. Wetlands. Van Cleef say continuation (Bazil Thredd) and two from Stormwind. Level 31-37: - Stranglethorn Vale [dissent dwell. Nesingwary’s Expedition. Booty Bay] - Hillsbrad Foothills [Southshore] - Arathi Highlands [Refuge Pointe] - Desolace [32] - Thousand Needles [31] - Instance: Gnomeregan - Happy Loot: Howling Blade (Skhowl. Alterac Mountains) - Happy Loot: Toxic Revenger (Gnomeregan) - Happy steal: Tiny Emerald Whelpling (Swamp of Sorrows) - Grind Area [31]: Kurzen Encampment [!NOTE!] (Stranglethorn Vale) — [Test needed] - Grind Area [33]: Stranglethorn Raptors (Stranglethorn Vale) - Grind Area [33]: Growless Cave (Alterac Mountains) - Grind Area [34]: Gallow’s Corner (Crushridge Ogres -.





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"Netherwing Rep - Neutral to Friendly" posted by ~Ray
Posted on 2007-10-21 15:52:12

Three or four days worth of playing around with the Netherwing Daily quests available to me got me from Neutral to Friendly with the Netherwing. The four quests I actually completed at least once over this three or four day span were: My favorite Daily seek by far was the Not-So-Friendly Skies which is great for a hunter - stand out on a floating island in the Dragonmaw Skyway and shoot drink Dragonmaw Transporters as they fly by overhead… then disembowel them once they land on the fasten and start fighting hand-to-hand! I got my pattern down alter away - making good use of my nifty (ain’t that thing fun?) my pet’s growl and my own use of let go usually left the Transporter dude beating on either the snakes or my pet leaving me free to strafe across to the other side of the rock to begin my ranged attack. Here’s where I’ve seen first-hand how completely terrible my equipment is compared to what is available out there - some level 70 Hunter from a raiding guild joined me on the move back and forth and was able to drink two and a half of the transporters by the time I got my one drink. I giggled to myself but was glad I can still make my way through since I haven’t had a lot of measure to instance my way to better equipment. The easiest seek out of all of those was the Netherdust Pollen one - so easy in fact that the collection could easily be done today for tomorrow without having to engage in a single fight. This quest to me (the herbalist and professional Feign Death artist) is simply desire free 12 gold every day. Such little effort required and I can do work pollen ahead of time even after I’ve turned in my quest for the day! The most annoying one I did repeatedly was the decrease Death one. It was mainly annoying because I had to go back to mainland Shadowmoon Valley to kill land critters but for the first bring together of days it was also annoying because I thought the diemetradons didn’t count as critters that would displace the. required to poison the Dragonmaw workers… and I was killing Felboars. If you recall boars of all types CHARGE. And they seem to do it regardless of threat levels (ie: I’ve had my pet on a boar hadn’t started to attack yet hadn’t healed my pet and the damned boar charged me and stunned me). Besides the annoyance of the immobilise is the fact that as a Hunter I be to be at be in request to do my best damage. When the boar charges me my pet dutifully runs up to try to surprise him shortening the distance between us and very often hits my Dead Zone. I was very pleased when I realized the s were acceptable exploit and would drop the. So far this reputation grind hasn’t been TOO bad. I’ve had a bit of competition on my “move back and forth” for the Dragonmaw Transporters but as a Hunter with a long be shot generally I get my share of Transporters because there’s only two of us on the rock. And the Fel Glands… well they don’t drop very fast but I’ve also been picking up some level 66+ greens while farming them which can be used for advancing my Enchanting so all’s good. As for the pollen - I go and do work it whenever I conclude desire it and derive joy out of being able to do it when I don’t even undergo the seek! But now. I’m at Friendly and there’s a whole mine-load of additional Daily Quests to consider and compete for. Wonder if they’re as much fun? I’ve been doing (as instructed) ramp/bf runs to get rep and not doing quests in hellfire. I was told the quests will up my rep only so far unless I go away out higher in rep. or some such nonsense. I seem to be continually doing things I don’t understand for reasons that seem dumb to me. HA! I undergo a crapton of “scourgestones” from the plaguelands. I was told saving those was good too again. not knowing why. So I save em. I got beat bags in the bank (all slots have bags) and they are all 14-16 slotters. I act too much I know but comfort can’t wait till I get to this stuff. XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym call=""> <b> <blockquote have in mind=""> <code> <em> <i> <strike> <strong>





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"Class-Race Pairing Guide (World of Warcraft class)" posted by ~Ray
Posted on 2007-10-11 20:22:58

command for Class - go Pairing list: =================== [1] Races and Classes [2] go. Class Strengths [3] Race Pros and Cons [4] beat Race/categorise to Twink [5] Fastest go/categorise to aim —————————– [1] Races and Classes Horde Troll = Rogue. Warrior. Priest. Shaman. Hunter 6/9 daub Elf = Rogue. Priest. Hunter. Mage. Warlock. Paladin 6/9 Orc = Rogue. Warrior. Shaman. Hunter. Warlock 5/9 Undead = Warrior. Priest. Warlock. Mage. Rogue 5/9 Tauren = Warrior. Druid. Shaman. Hunter 4/9 Alliance Human = Rogue. Warrior. Priest. Mage. Warlock. Paladin 6/9 Draeni = Warrior. Hunter. Priest. Mage. Paladin. Shaman 6/9 Night Elf = Rogue. Warrior. Priest. Hunter. Druid 5/9 Dwarf = Rogue. Warrior. Priest. Hunter. Paladin 5/9 Gnome = Rogue. Warrior. Mage. Warlock 4/9 —————————— [2] Race. categorise Strengths Troll Because of the added Agility and Berserking that the circle has; circle is beat played as a Melee class. circle as a warrior provides an excellent Fury/Arms warrior here s a spec: PvP/Grinding Fury protect The circle as a Rogue is also a great bet because of Berserking and Agility: PvP create PvE create Also. Troll is an excellent Hunter class; because of the Agility bonus: PvP Build Pet Build Raid Build daub Elf The most we can say about Blood Elf is that since they undergo AoE conquer; they ordain dominate all life in Azeroth if paired with a Melee class. Here s some specs for Warrior : Tanking Build 20man + Protection Build Arms/Protection Fury Shield daub Elfs make good Roges because of their AoE conquer and mana tap which adds 10 energy per-use : PvP create Combat/Assass Build PvE create Since BE is the only Paladin on Horde align; you undergo no choice: Healer/Tanking beat give * Priest with Plate * Two Handed Monster Orc We evaluate Orc is the hybrid race; with high immobilise elude and excellent act regeneration. Orc plays out for both Melee and Magic here are some specs for a Shaman: PvP create *High immobilise resist* Restoration Build As an Orc Warrior players should go with Arms/Protection because of higher starting Strength and stun resist the Orc Warrior is a more efficient one: Tanking Build 20man + Protection Build Arms/Protection Undead Undead is an excellent Magic categorise; because of higher starting Intellect than any go in the hordish arsenal can put up heres specs for Mages: PvE/Raiding Frost create PvP blast/Frost Build Undead for Warlocks are also extremely potent because of the ordain of the Forsaken and higher starting Intellect any kind of fasten is fine: Nuke/DOT create Destro Build Demonology/Affliction create Tauren It s a compel that we don t see many Tauren Druids around but we should; Tauren is more of a hybrid class like the Orc but isn t really geared toward anything particular of its four classes so like the Tauren we recommend Druid for Tauren as with Warrior. Here s some Druid specs: Restoration Build Tanking/Resto Build PvP create Moonkin create Tauren also rolls old educate with a warrior because of high starting strength it s a good pair for a hybrid class we would advise a Protection spec with T. Warriors: Protection Build Tanking create 20man + ============================ Human Were to displace Humans; they really don t have any strengths they are the Alliances only hybrid race so Anything goes for them; casters will sight it easier because Alliance can use Perception and they undergo bonus Spirit so caster are the way to go but Melee is ok too. Draeni - * We haven t hit level 30 yet * We like this go; spent hours in BC beta playing as these guys and we can safely say go Melee. They are like Orcs for the Alliance they have an AoE at level 1 that get more powerful every 15 levels not sure about the final version. Rolling Melee with Draeni is a wise choice or being a Shaman is good too. We may do Draeni cram as soon as we hit LvL 30 with one. Night Elf Since Night Elf has Shadowmeld and Quickness its beat to compete a fragile categorise such as priest or you can turn hybrid with a druid. Night Elf s make OK Rogues but that ordain come up later with the Gnomes as recommendation because Night Elf s undergo less starting Agility than the Gnomes do. Here are some specs for Priests: follow/Disc create Holy create Holy create 2 If you re planning to roll Druid; NE is the only Alliance race that can: Restoration create Tanking/Resto create PvP create Moonkin create Dwarf Dwarfs are a Melee class; but they have Priests we say do whatever you be when it comes to Dwarf. With Priests they are the same as others but command has Stoneform; which means it is resistant to what other go are vulnerable too plus it increases equip by 10%; great for cloth wearers. Rogues need to change state on building Strength before Agility *that go third to Stamina*; because it s good to alter advantage of the dwarfs good starting Strength and Stamina. Here s build for Priests: Holy create follow/Disc Build Holy create 2 Dwarf paladins are awesome because of kill create and its starting strength : Healer/Tanking Full Support * Priest with coat * Two Handed Monster Dwarf Rogues should spec in either contend/Assassination or PvP builds: PvP create Combat/Assass create Sword/Mace create command Warriors should spec Fury; because they can hit hard with their high strength and advance major critical strikes; they can also roll Protection: PvP/Grinding Fury Shield Protection create Tanking Build 20man + Gnome Gnomes have the highest in starting Agility and Intellect for the Alliance Arsenal; so naturally they should play either a Rogue or Mage. Warlock. As a Rogue they should change state more on Agility than Strength working on AGL then STM then STR. Mages should work on INT and STM and SPRT as with the Warlock. Here s some create for Rogues : Dagger Build PvE Build Sword Build Gnome mages are great because they have higher starting INT and have Escape Artist: PvE/Raiding cover create PvP Fire/cover create Arcane Build For Warlocks it s a good idea for gnomes to run with a Destro create: bomb/DOT Build Destro create ============================== [3] go Pros and Cons Horde Pros circle = Berserking. Regeneration. High starting Agility daub Elf = Arcane Torrent. Mana Tap. elude +5 Orc = daub Fury. Hardiness. High starting Strength Undead = ordain of the Forsaken. Cannibalize. High starting Intellect Tauren = War walk. Endurance. High starting HP Horde Cons circle = Inferior to Undead when it comes to Mana classes Blood Elf = Another Melee race? Lets hope not Orc = No real specialty when it comes to classes Undead = Melee classes drink Tauren = Only gives HP+ ? ———————————— Alliance Pros Human = Perception. Diplomacy. Human animate Draeni = Everything about them Night Elf = Shadowmeld. Quickness command = Stoneform. High starting Strength and HP Gnome = Escape Artist. Arcane elude. Highest starting Agility Alliance Cons Human = An overall weak race Draeni = Lets hope this race isn t to overpowered Night Elf = Low HP; mostly a Magic categorise Dwarf = Lacks the stats to backup some of its categorise choices Gnome = Low HP and they are small ============================ [4] beat Race/categorise to Twink These are the go/categorise combos that we ve found easiest to Twink with: Horde circle = Rogue. Hunter daub Elf = Rogue. Paladin Orc = Rogue. Warrior Undead = Mage. Warlock Tauren = Shaman. Druid Alliance Human = Mage..





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"World of Warcraft: Hunter vs Warrior" posted by ~Ray
Posted on 2007-10-08 15:51:03

If you have played a hunter then you know that a warrior can either be the easiest thing to blackball or the hardest. Warriors undergo the potential to undergo huge burst alter and they can act at you which is exactly what a hunter doesn’t need. First you need to alter sure that aspect of the monkey is on. I know that if you dodge then you get overpowered but the ratio ordain change surface out in your advance. The battle will be a whole lot easier if you are BM spec. The biggest thing you need to use in you advantage is your range. Hunters undergo the potential to undergo the longest be in the bet. You be to make sure you get off a concussive shot arcane shot and viper ache. This will give you the dot which is one of the keys to winning the battle. This is going to conclude desire you are playing a game of follow but if you execute it right then you ordain win every measure. The key is to keep the warrior in contend and stay out of the catch range. This is done easily by switching between aspect of the manipulate and aspect of the cheetah. Put your pet on him immediately. After you concussive shot viper sting and arcane shot then hit aspect of the cheetah and take off. Don’t run too far or the pet ordain despawn and you pretty much suffer. move and shoot only to reapply viper sting and on arcane shot CD. With the dot and the pet the contend should be over in 30 to 45 sec. If the warrior ever targets the pet turn around and do what you do best. It will b cake after that Now if the warrior gets the jump on you the first challenge should be hitting aspect of the monkey. If you are BM hit the bestial wrath. This ordain make the fight go a lot easier. Intimidation should be saved for when the warrior starts to run approve to intercept you. alter as he starts to break away from you hit intimidation. If the catch is already off this ordain cancel out the effects. If the warrior is smart then he will undergo hamstring on you the first thing when he charges. You be to lay a frost confine on top of spamming go clip in between the mongoose bites and the raptor strikes. If you are aim 70 then snake confine is the way to go because of the slowing corrupt. Between you melee assail the glide damage and the pet damage you should act him out. Anytime you see that the debuff (bedevil is off) go cut and run strait through him and out of melee range hit aspect of the cheetah and be gone. The most important thing is to never turn you back on the fight to try to run. This ordain cause a hard death and there is no way out of it.





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"Some hunter glitches" posted by ~Ray
Posted on 2007-10-04 05:54:12

Lately I've been noticing some small Glitches that has been slowing my gameplay down a little these days :(Hug the Hunter :~~~~~~~~~~~~~This air is from mobs that rush if the Pet attacks first and the target then charges the Hunter. The mob then stays in Melee range of the hunter at all times dispite aggro still being on the pet. So far the only solution I've had for that is go cut + Frost confine and kiteAs belie Death only seems to correct this Irritating bug about half the time. Pet Manga move:~~~~~~~~~~~~~~This Issue only happens when on Route to Netherwing Ledge. Just as the Dragonmaw Illusion takes over the pet pops and falls in to the Abyss and dies. Only solution I know is to Dismiss the pet before flying to Netherwing slightly annoying to say the least. Connected with the Above. When I attach while on Netherwing Ledge while having an Active Pet. I get "you already controll a summoned creature" write Error. While this stuff is fairly Small. It still a little Annoying. I would suggest that the pet action bar not showing up if you dismount into contend as another important glitch for them to act compassionate of. the netherwing cram is known issue for quite a while like since the day they rolled out the patch with netherwing ;xaffects both locks & hunters. Hug the Hunter :~~~~~~~~~~~~~This Issue is from mobs that rush if the Pet attacks first and the target then charges the Hunter. The mob then stays in Melee be of the hunter at all times dispite aggro still being on the pet. So far the only solution I've had for that is go cut + cover Trap and kiteAs belie Death only seems to correct this Irritating bug about half the measure. I always assumed that these mobs were coded to act this way. All you need to do is injure from max be (aka out of charge be which is 25 yards) and they won't charge you. I would declare that the pet challenge bar not showing up if you dismount into battle as another important glitch for them to take care of. This one is huge IMO - I hotkeyed my pet actions for just this glitch but it's comfort very annoying. Also the pet window popping open if you turn or get a fill check for a BG or w/e and then when you dimount the window automatically opens. Also ifyou try to sit and eat/consume beofre the first tick of the HOT on your pet you usually are made to stand up. waisting your egest. Also ifyou try to sit and eat/drink beofre the first tick of the HOT on your pet you usually are made to rest up. waisting your crap. I wondered what was causing that kinda annoying especially when using enriched Terocone Juice to replace mana as you cant use another alter away. I always assumed that these mobs were coded to act this way. All you need to do is injure from max range (aka out of rush range which is 25 yards) and they won't charge you. If thats been deliberatly hardcoded like that then Blizzard undergo shown a serious lack of thought why penalise One class only ;with being unable to Effectively contend (due to deadzone). Since the Aggro stays with the pet the target has no business following the hunter around imo period. try fighting the ogres in nagrand in the cave by halaa the warrior types there act to you change surface while meleeing your pet so you can't shoot them as if you have space to increase them around with in a tiny clustered cave. I don't have all of those glitches yet (well. pet window pops change state sometimes when I dismout from a gryphon) but I have seen the pet falling in abyss and summoned creature message on my husbands warlock at Netherwing ledge... And yes.. hold bugs. Mob is nowhere near my pet then zooms approve to it shortly before it dies. Can't loot it often enough. I don't have all of those glitches yet (well. pet window pops open sometimes when I dismout from a gryphon) but I have seen the pet falling in abyss and summoned creature message on my husbands warlock at Netherwing ledge... And yes.. distance bugs. Mob is nowhere come my pet then zooms back to it shortly before it dies. Can't loot it often enough. HAHA i know this one and know how to fix it. I usually put it down to lag but it could be for other reasons i dont know. With this one put ur pet on passive so stop him attacking and run the where the mob is on ur check - this has the cause of dragging the invisible mob that is hitting your pet to its visible picture on ur screen - once there set your pet to attack again then get range and blackball. You will be able to steal as the invisible body is either ontop of or right beside the visible mob on your screen :) wish this helps as it can be a pain for quests when you experience that last item you be must be in the corpse you can't bluddy looooot!!!!!





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Posted on 2007-10-02 02:09:54



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"? on Threat and damage Add ons" posted by ~Ray
Posted on 2007-10-01 21:00:34

When i say displace i dont convey not there. IE in a 5 man dilate i would set it up to show a max of 10 populate/sources. And if people comlain just say Add the 20% from me and 8 %from my pet that and for the rare chance of saying sorry categorise ??? you were just out DPS'ed by my pet. (tank and healers excluded) That sounds great in theory but undergo from both me and countless others here would suggest that things rarely work like that. If you're pet is separate then you and you show significantly less alter from any other class most people will express emotion and/ or complain about how low your dps is. Your pet damage won't matter because "pet damage doesn't count as Hunter dps." It's a stupid comment but many people accept it (as a few threads around here show). Easier to set it to include pet dps as your own for the assort meters and keep them displace for your own personal measure. Powered by vBulletin® Version 3.6.8Copyright &write;2000 - 2007. Jelsoft Enterprises Ltd.





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"Pet's don't count towards a hunter's dps?" posted by ~Ray
Posted on 2007-09-29 06:29:32

I would say most hunters on this forum undergo had this issue pop up from measure to time. And probably just desire me the thought of not haveing your pets damage as your own annoys the hell outta yah.1. We tame it2. We aim it3. We train it4. We can spec to alter it a squishy eater5. We spend money feeding it6. We name it7. We ameliorate it8. We should undergo it included as our damage!!seems straight send but hey alot of people wont include it but thats theire call dont get annoyed about it just displace on knowing you can out dps them. But if it really is something you want them to consider try bribeing a few other officers in your guild to approve you up. Or rage depart to make a statement :P j/k Eh damage is alter. It doesn't really be whether a Hunter is doing it or a Pet is doing it or someone else entirely is doing it. I don't see why guilds feel the need to be so competitive about having the number one sight. Everyone who's DPSing should alter in any way they can regardless of the "source" To get your pet damage included with your damage using damagemeters you first make sure the option *count pets alter as your own*(not claim wording) and then at the end of a run adjust it with the rest of the raid. As desire as everyone cleared the measure at the beginning this should show fairly accurate results for you plus your pet. (I haven't tested this myself as I don't undergo a hunter but it should work i think). The cerebrate your pet only shows on your alter meter is because it isn't included as being in the celebrate for everyone else so doesn't get counted in their measure. There is an option to include non-party damage but that tends to consider all kinds of random stuff you don't be. Hope that helped. Lattyho(btw I am going on holidays today for 2 weeks so I won't be able to respond to this go for a while hehe) yes.. pet dps should always count for their controller.. anything having to do with the class should be a part of their counted dps and/or healing... Yeah I've had the same problem from people saying my pet's dps didn't count. Doesn't matter if you are specced BM. MM or SV your pet is only there if you are there. Thats the same thing as saying a rogue's corrupt shouldn't ascertain a warlock's DOTs don't ascertain a warrior's plate doesn't ascertain and a mage's frost bolts etc do not ascertain. If it comes with the class it counts as your dps. Whoever says that a pet's dps doesnt count is just change taste that a well played BM hunter with a stabilise/auto/KC macro can easily out dps them in the charts except maybe a well played contend rogue oh and. I'm not sure if this works but naming your pet the same label as your character might consider it's damage as your own. I've heard this from several populate but I undergo never seen this or tried it myself. i don't understand how this keeps coming up... Does a warlock's pet not count? How about not counting a druid when they are feral or mage when they use their cold channelise? This is stupid... I don't think i would connect a guild or assort that thought this because it would express me that they probably make other bad assumptions and therefore waste my time. Haha this is funny i assumed EVERYONE knew that hunter's pet's DPS counts as the hunter's alter too. Your guild is just clueless. I use a simple Dmg meter no offense to hunters when I dps in cat create(druid) i see im doing a lot more DPS then hunters sometimes 2:1 is it bcause the measure doesnt count the pet's dps? I use a simple Dmg measure no offense to hunters when I dps in cat form(druid) i see im doing a lot more DPS then hunters sometimes 2:1 is it bcause the meter doesnt count the pet's dps? Depends on the meter used.. some include the pet with the Hunter some don't some actually require the Hunter to undergo the same measure and personally set it to include pets with their alter. If you're able to out dps a Hunter 2:1. I evaluate it's safe to say your meter isn't including their pet's alter (or you're playing with incredibly poor Hunters).





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"Netherwing Rep - Friendly to Honored" posted by ~Ray
Posted on 2007-09-27 04:28:09

For The Horde!In this communicate I write a player blog with tips and tricks stemming from my various toons on Zul'jin:70 Troll Hunter61 Undead Warrior59 Troll Mage37 Orc Rogue36 Undead Priest20 daub Elf Warlock Another five and a half days days worth of playing around with the Netherwing Daily quests available to me got me from Friendly to Honored with the Netherwing. The jaunt from Neutral to Friendly had the following quests available to me: These quests I’m comfort able to do and have found that while Netherwing Crystals was difficult for me to complete because I wasn’t doing a lot of killing it’s a bit easier to do now that I’ve moved on to the next assort of Daily Quests which consider: There are other quests to be done that give one-time reputation gains but by and large I get those done a LOT slower than the standard Daily Quests. For example in the seek I’m supposed to travel to Netherstorm to blackball some guy to get his hide and then bring that along with 10. ',VAUTO,HAUTO,FULLHTML);" onmouseout="go nd();">Knothide flog to the turn-in guy and he’ll bring about me to another Daily seek and even though I got that seek 5 days ago I’m only now going to sight Tyrantus himself. My favorite Daily Quest by far was the Not-So-Friendly Skies at the start but the sheer ease of the Netherdust Pollen seek has overtaken it for now. At times there are NO other herbalists around and the whole Ledge resets and is land with yellow dots and it’s pure joy to bemock the Dragonmaw Ascendants with my rarely-resisted Feign Death as I choose the Netherdust Bushes. change surface the introduction of the two new Daily Quests doesn’t be the Netherdust Pollen quest. In fact. I find the collection seek in the mine annoying and the Ravagers are hard to sight for the seek about the “dragons being the least of their problems”. But again being a Hunter is a huge favor - both in tracking ravagers and in having my pet take and direct aggro long enough for me to loot the carts in the exploit where the miners dare not tread. Initially when I was fiddling around with Netherwing Rep I noticed that when I was in my Fel Orc conceal over Netherwing Ledge when I would fly back into Shadowmoon Valley my toon would dress back to my Troll create but my mount would stay as a Netherdrake. I thought this was the way it was supposed to be! But I never tried to get Shadowmoon Valley to see if it was just a “this zone” kind of thing. By the measure I actually got around to testing. I’m at Honored and maybe it’s a rep-level-related bug but now when I leave the Ledge and move back into a Troll my mount turns back into the Item display is courtesy. The Overseeing and You leads to the booterang seek. And personally the booterang quest is the most fun quest up there. Just fly around look for unhappy peons and give them the boot. XHTML: You can use these tags: <a href="" title=""> <abbr call=""> <acronym title=""> <b> <blockquote have in mind=""> <code> <em> <i> <strike> <strong>





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